# AI platformer game maker: from a sentence to a level you can jump through

This page: https://www.teleplay.ai/guides/ai-platformer-game-maker
Updated: 2026-11-04

## Quick answer

Teleplay builds side-view platformers from a description: running, jumping, hazards, things to collect and an ending. You can leave the levels to the build, or plan 1 to 5 of them yourself on Create with a name, a description and a goal each. Making a new game needs Pro or Extreme; the platformers below are open to everyone.

## Platformers made on Teleplay

- [Skyfold Courier](https://www.teleplay.ai/play/ff3e9376-2075-4eb8-8245-46278d2d59e4): Platformer
- [Moonlit Acorns](https://www.teleplay.ai/play/moonlit-acorns-7fefc83a): Platformer
- [Spellbump Skies](https://www.teleplay.ai/play/spellbump-skies-c0537617): Platformer
- [The Lost Relic of Aethelgard](https://www.teleplay.ai/play/the-lost-relic-of-aethelgard-7684a977): Platformer

## Planning levels instead of hoping for them

Platformers live or die by their levels, and a single sentence says little about them. That is what the Level Configurator on Create is for. Each level you add gets its own name, description and goal, and the game is built with exactly those levels in that order.

| Level | What to write | Why it helps |
| --- | --- | --- |
| First | A safe stretch that teaches the jump and one hazard | Players learn by doing, with no tutorial text |
| Middle | Combines the hazard with a new move or a moving platform | One new idea per level keeps it readable |
| Last | A climb, a chase or a boss, with a clear finish | A goal the player can name gives the run an ending |

## A prompt that made one

One character, one kind of movement, two things to care about and a reason to finish. That is the whole recipe, and it fits in a sentence.

> Hop and glide a paper-crane courier across the floating rooftop gardens of a cloud city, gathering letters and dodging ink crows to make the final delivery.

(Skyfold Courier: made)

## What it can and can't do for platformers

- It can give you moves like a double jump, a dash or a wall jump, when your idea calls for them.
- You can retune jump height and run speed while the game runs, which is how most platformers go from stiff to pleasant.
- It can't let you paint tiles by hand. A level is changed by describing the change.
- Very precise, speedrun-grade platforming is hard to get from a description. Expect to tune it, and judge the result by playing it.
- Platformers can be made for friends too, for 2–4 players, and every such game can also be played alone.

## Questions

**Can AI design platformer levels?**

Yes. Left alone it designs them from your sentence, and on Create you can also set out 1 to 5 levels yourself, each with a goal.

**Can I make the jump feel better?**

Yes. Jump and speed settings appear beside the running game as sliders; press Reload to restart on the new numbers. Those changes stay in your tab, so make the lasting change in the editor.

**Can I add a level after it's built?**

If you made the game, say "add a level" in the editor. Each change is checked before it goes live.

**Can I use my own character art?**

You describe the character and the build draws it. In the editor you can redraw any picture by saying what to change.

**Does it work with a gamepad?**

That depends on the build; each game's page lists its controls. On phones, games made with the code engine draw on-screen buttons.

## Read next

- [AI action game maker: describe the fight, then play it](https://www.teleplay.ai/guides/ai-action-game-maker)
- [How to make an endless runner with AI](https://www.teleplay.ai/guides/how-to-make-an-endless-runner-with-ai)
- [How to make a Breakout-style brick breaker with AI](https://www.teleplay.ai/guides/how-to-make-a-breakout-game-with-ai)
- [Pixel art cleaner: snap AI art to its true grid](https://www.teleplay.ai/tools/pixel-art-cleaner)
- [AI game making glossary](https://www.teleplay.ai/glossary)
- [Every game in the index, by kind](https://www.teleplay.ai/all-games)
